Recruits! look here!

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Your support and attention are the key of the successful completion
of the project. We will gladly appreciate both praises and criticism.

Re: Recruits! look here!

Postby DeveRRo » July 2nd, 2009, 12:09 pm

great news, indeed! :)

The tunes will be need as soon as possible, because it must be listened before making choice.

Now, how about you?
If I got everything right, you wanted to become the participant of our team, so tell a bit about yourself, that you are able, how can you be useful, in addition that you did already?

As I understand you are a composer, I listened to your tracks and could tell you that we can start working together. However, there is a point, that for our project we need more “live” sound, meaning less electronic, synthetic sounds. You could use more “live” music instruments and their “real” sounds.
Another request is could you create a kind of remix for Frank Klepacki tracks, keeping in mind that he already gave permission for using them. I my turn, I can select most appropriate and suitable for the project.

P.S.: Sry for my bad english

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Re: Recruits! look here!

Postby acrocs » July 17th, 2010, 3:43 pm

Hi, I don't Know if my work will amaze you...
Some of my works at (http://www.moddb.com/members/acrocs)
But I enjoy modelling and texturing, and have some free time, even if i work already for a another team, (a realistic war game) and I am really interested by the design from Dune universe.
If your interested let me know.
thanks

And btw well done for your work :)
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Re: Recruits! look here!

Postby DeveRRo » July 18th, 2010, 1:14 pm

Oh, man, you have a great piece of art here:

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Really nice work.

And as i understand you are not just 3D modeler and texture artist but concept-artist too. Am I right?

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We are really like your stile and, if you still want to become a part of Dune: Evolution project, we can give you some test task. Are you okay with that?

If you agree then:
Now we are working on some environment stuff for map "Carthag"

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So we need different buildings and structures in arabic or harkonnen stile.


Can you do:
- some concept-art in stile like here:
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- and some 3D model of building or structure with texture. Poly count limit: 500 - 3000 triangles, it depends on how big and difficult (detailed) structure is.

P.S.: Can you tell in which 3D program you work? And version of this program?
P.P.S.: And i am very sorry for my bad English :oops:

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Re: Recruits! look here!

Postby acrocs » July 18th, 2010, 9:02 pm

Thanks you to give me a chance to join your team.
If I understand well for my test task, i need to creat a building in 3d, textured (difuse/ normal/ specular), in the same style that's the previous pictures.
I accept with pleasure the task.....
Btw I work on 3D studio max 2010
And don't worry for your english, mine is far to be perfect too. :)
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Re: Recruits! look here!

Postby DeveRRo » July 19th, 2010, 5:13 am

Ok, then we will wait :)

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Re: Recruits! look here!

Postby Apteryx-Kivi » July 22nd, 2010, 9:28 am


WTF!? LOL! CZ-200t lowgrade, ten meter distance airrifle obviosly converted into firearm... Cool, man, you really great) i really love that rifle, had to upgrade and shoot it last year
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You have great feeling of proportions and style, but some miscnwolege of weapons, best airrifle 3d model ive seen is yours. Just delete that all firearm cartriges and make airgun pellet resivior instead of bolt with scuba tank :D
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Привет я киви птичка. Я ненавижу игры, в часности дюну, и всех игроков.
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